# 📜 Battle Chess — Licensing, Attribution & AI Credits

This project is a non-commercial, experimental fan homage to the classic 1988/1990s *Battle Chess*, developed for research, education, and dual-node workflow exploration.

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## 👥 Core Project Team & Architecture

* **Creator, Lead Architect & Hardware Engineer**: **Steph** (Flightless Code Studio)
* **Autonomous AI Pair-Programmer & Systems Architect**: **Google Antigravity AI Agent** (Advanced Agentic Coding, Google DeepMind)
  * Dual-node context synchronization architecture (`agent_bridge`)
  * Full-stack web engine, Three.js 3D viewport, WebRTC zero-server multiplayer
  * SSE offline LAN server & Cloudflare edge integration
  * Cinematic Battle Cam cutscene engine and HTTP 206 streaming pipeline

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## 🤖 AI & Generative Model Attributions

* **Generative Motion, Video Cutscenes & Visual Concept Art**:
  * **Dola AI**: Cinematic piece capture motion sequences and visual concept art.
  * **Supplementary GenAI Models**: AI motion studies and experimental video generation pipelines.
* **3D Procedural Code & Shader Synthesis**:
  * Generated with assistance from the Antigravity Agent and LLMs for procedural Three.js geometry, particle emitters, and dynamic illumination.

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## 🛠️ Open-Source Libraries & Technologies

* **Three.js**: MIT License — WebGL 3D graphics engine.
* **OrbitControls.js**: MIT License — Camera orbit and tactile viewport controls.
* **Chess.js**: BSD-2-Clause License — Complete chess move generation and board state validation.
* **PeerJS**: MIT License — WebRTC peer-to-peer encrypted data channel coordination.
* **Node.js & Python**: Standard library networking, HTTP 206 byte-range media streaming, and WebSocket relays.
* **Cloudflare Workers / Pages & R2**: Edge hosting and zero-egress media distribution.

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## ⚖️ Legal & Copyright Disclaimer

* *Battle Chess* original game concept, name, and legacy trademarks belong to their respective copyright holders (originally Interplay Productions).
* This project is strictly non-commercial, educational, and produced for personal enjoyment and AI collaborative development benchmarking.
* No proprietary assets or code from the commercial 1988 original game are distributed within this repository.
